100 REM-------------------------------- 110 REM KLANGEFFEKTE MIT 120 REM DYNAMISCHER STEUERUNG 125 REM DURCH STIMME 3 130 REM-------------------------------- 140 S=54272 150 READ A,D,SU,R,C,P,F,G,N,M 160 POKE S+5 ,16*A +D 170 POKE S+6 ,16*SU+R 180 POKE S+2 ,P AND 255 190 POKE S+3 ,P/256 200 POKE S+23,0 :REM FR 210 POKE S+24,128+15:REM ML (S3 AUS) 220 READ A3,D3,S3,R3,C3,P3,F3,Q 230 HI=INT(F3/256):LO=F3-256*HI 240 POKE S+14,LO 250 POKE S+15,HI 260 POKE S+16,P3 AND 255 270 POKE S+17,P3/256 280 POKE S+19,16*A3+D3 290 POKE S+20,16*S3+R3 300 Q=S+Q 310 F=F/256 320 GET A$:IF A$="" THEN 320 330 FOR I=1 TO M 340 : POKE S+4 ,C OR 1 350 : POKE S+18,C3 OR 1 360 : FOR J=1 TO N 370 : POKE S+1,F*(1+PEEK(Q)/G) 380 : NEXT J 390 : POKE S+4 ,C 400 : POKE S+18,C3 410 NEXT I 420 GOTO 320 500 REM-------------------------------- 510 REM PARAMETER STIMME 1 520 DATA 0 , 8, 0, 8:REM A D SU R 530 DATA 32 :REM CONTROL-BYTE C 540 DATA 2048 :REM PULSWEITE P 550 DATA 40000 :REM FREQUENZ F 560 DATA 500 :REM FAKTOR G 570 DATA 8 :REM ANZAHL N 580 DATA 10 :REM ANZAHL M 600 REM PARAMETER STIMME 3 610 DATA 0, 8, 0, 0:REM A3 D3 S3 R3 620 DATA 16 :REM CONTROL C3 630 DATA 2048 :REM PULSWEITE P3 640 DATA 10 :REM FREQUENZ F3 650 DATA 28 :REM MOD.-QUELLE Q